Fix:修复性能模式下每次渲染还是会重新创建所有节点的问题
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@ -74,6 +74,9 @@ class Base {
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lastData.isActive = curData.isActive
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lastData.isActive = curData.isActive
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lastData.expand = curData.expand
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lastData.expand = curData.expand
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lastData = JSON.stringify(lastData)
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lastData = JSON.stringify(lastData)
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} else {
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// 只在都有数据时才进行对比
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return false
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}
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}
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return lastData !== JSON.stringify(curData)
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return lastData !== JSON.stringify(curData)
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}
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}
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